starsector ship names. There are other variants with different loadouts but I just grabbed a random one for each, if you want to find more, and filename in "Starsector\mods[modName. starsector ship names

 
 There are other variants with different loadouts but I just grabbed a random one for each, if you want to find more, and filename in "Starsector\mods[modNamestarsector ship names 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i

The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. 98. I'm sure the ships in starsector would be nothing more than taranic raiders level. 0 breaking changes. 20. Capital ship tier list - 0. Uniquifying the Factions, Part 1. 2. Eyes Like Nuclear Fire. It should be fairly easy to find the name mod, including a few other nice mods! This mod is based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. Omega_DarkPotato • 1 yr. Specifically they beef up the low-tech and midline rosters. Ship/Weapon Pack has the Cathedral-class. has HVB bounties . Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. The downside is that you can only really focus 1 large energy and 2 small energy on target all the time. ago Nexus mods has a starship name mod: TallGiraffe117 • 2 yr. A number of new ships and weapons, mostly focused on Low Tech and "Mining Tech" as well as several for the Luddic factions. Best Add a Comment imbw267 • 2 yr. Ships come in many different shapes and sizes, and so do their names. DolanTheCaptan • 2 yr. The more commonly balance tweaked information is in the ship_data. 200. Player might be able to do evil things with it. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. 0 coins. Terran = “new terra” desert = new Sahara/new Arizona. The Drover is a destroyer-sized combat carrier, quite fast and can also carry a sizable large missile load. 3. ship. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Highly configurable. 9. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. First Doom is always. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. WiC2016 • 1 yr. "Medieval" isn't quite accurate, but otherwise the shoe fits. This mod is compatible with utilities, faction. Bit harder than low tech but in a different way. Name a more cursed ship than this one, I'll wait. Follow in the footsteps of the famous Osiris Sun, a former Tri-Tachyon salvage captain. Click on organized mods and scroll about a bit. 4: Profit. That is all. While it may seem like a minuscule thing, it makes for more immersive and realistic. Sarissa is a bit obscure, but it fits with the medieval weaponry theme that many of the fighter names fall into. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Starsector. Best. Outer. Odyssey gang rise up, it’s my go-to capital for fast conflict and when I want to have some fun chasing down lighter craft. 95a). It adds several new unique and cool looking ships and weapons that focus on sleek, high tech designs. Download v4. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. High Tech hulls include some of the top-performing vessels in the sector. ) These. 10. In t. patch to make sure the mod does not crash on startup or (fingers crossed) during play for reasons related to the Starsector 0. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a bevy of unique IBB boss ships. In addition to the size classes, there's also tech classes. Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. 1 rules. captains and officers), and 3,020 names. Antimatter Small TTSI would like to know how you name your ships and what some of your favourite names are! I find that after a couple sorties and near deaths with my ships I. This ship is legitimately gross. hullmods. ago. So yeah, your side at default will get 150 points shared between your fleet and any allied fleets + stations. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. Go to the Starsector forums via the fractal soft works Starsector website. LunaLib. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. 8. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeStarsector > Mods > [0. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. Logged. You have the Ragnarok from missing ships, a refitted sporeship from path. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. open/close all folders. IMO it's really not much like a hammerhead. 6. The. Their most hated enemy is the technologically advanced and amoral Tri-Tachyon Corporation. Though some of their fighters might need some hits with the nerf bat. ago. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. Upvoting this in the hopes there's something out there for you. Edit. But what i want is to spawn one, not locate. Find a damaged frig, go to system, then get sierra. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. Spamming lazyhorns or SRABs with missiles worked pretty well in the last tournament, though I think lazyhorns have been slightly nerfed since then. Ill try to methodically gloss over what gives it this status in a few points for those that wouldn't know about it: #Bullshit 1: damage# : FYI, this ship has 3 weapon slots. g. 95a] Low Maintenance 1. Some ships have moving shields which follows your mouse, but these are usually only found on mid or high tech ships. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Reduced pirate ship spawn frequency weighting; Version 2. Re: My personal vanilla Starsector ships Tier-list. 3 Logistics Hullmods 4 Restoration 5 Renaming 6 Weapon Groups 7 Simulator 8 Fighters 9 Weapon mounts 10 Autofit 11 References 12 External links Flux capacitors & flux vents. Scavenged Freighter had the silliest cool name ever. I've grown fond of this combat ring/star type of abomination. I keep big daddy paragon in my fleet to tell pirates and large conflicts to fuck off, but ever since I made. There should be five buttons when you visit a planet or station, they’ll be underneath the flavor text. wpn files, and campaign scripts. There’s a mod that solves that exact problem. The maximum number of ships that will ever be recoverable in the future is now 1. Or install the. i guess you could then spawn in the weapons too but i can't. Now add 2 cruisers Now add 2 destroyers for each cruiser. Fill rest with PD. For instance, checking the base-game folder for the name, I copied the dominator. 60 DP is a lot compared to most capitals' 40 DP. For Users: LunaSettings. Similar to vanilla this is a "soft" limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. ). With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. ago. Annual_Cod_5896 • 1 yr. GreenGhost95 • 1 yr. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Rose Memelord. I believe it ultimately comes down to preference, I run a max fleet of 60 and 800 battle size. 49K subscribers in the starsector community. videogame_asset My games. Fighters have . V0. The Buffalo is a ubiquitous logistics feature of many fleets wanting destroyer sized hauling capacity, with its ample cargo hold for its maintenance cost and decent burn speed. Triarii - Drones, Shields and Armour. id [] This is the internal name that is recognized by the code in the background. It's a cruiser, hammerhead is a destroyer. Toomuchsheep • 4 yr. ago. They're likely similar in size to modern day naval ships. Ship Stats. Brilliants are A tier, Scintilla are B. As long as there are not too many fighters it runs at 20 fps+ at max deployment. 48K subscribers in the starsector community. Automated with data. The „underworld“ mod adds a high tech pirate Faction who has purple high tech variants which are op as well. The ship's main strength is actually it's system, which is a rapid use but short range phase skimmer, which lets you turn around on a dime and zoom across the battlefield like crazy. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. (I've been testing with various mods and they're still pretty OP) BTW Still haven't figured out how to lock the ship from getting benefits from targeting core yet. They present a powerful deterrent to hostile fleets and protect their planet from bombardments. i like how the one D-mod is "Faulty Automated Systems. It's from the Low Tech Armada mod. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. All the weapons gathered on this build are highly flux-efficient. Squad names are (currently) just (parent ship name) + Squadron - New ship, VX Custom - Added two tags: strikecraft_medium and strikecraft_large - ships with strikecraft_medium can only land on cruisers and capitals - ships with strikecraft_large. It used to be called Starfarer. 1a-RC6] (31. For the player side ships, if you bought them, you should know it already from hullmods and/or sensor stats. 3: Delete the UNBOARDABLE tag from their entries. What is this ship called? « on: December 21, 2021, 10:53:18 PM » I ran into some unknown ships that are metallic little triangles that split into many others that shoot you when disabled. Mayasuran Navy v8. Intended as a reliable source and user. " this ship is capable of twisting minds and unwriting reality around it, but the crew have to do all the rituals by hand with stone tools and actual screaming, no recordings or robo-sacrifices allowed. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. Not talking smack about either game. ago. It used to be called Starfarer. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. A ship pack centered around light, fast Midline ships that excel at long distance exploration missions. 8 warships strapped together was too much, so combat versions will only get 4. 9. I think it depends on what hull mods and weapons you use. Feel free to replace any images you don't like, or steal. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much utility with d-mods. . With burn drive, it also has amazing battlefield maneuverability, far better than the hammerhead. Just put in the slot name and instead of a weapon, put in the name of the module's . Yup, did themed runs for this patch and "completed" a high tech run. III, at less than 1/3rd the cost. Go to starsector r/starsector. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. 5 maintenance cost and doesn't round the percentage up/down to make. 7! More Ship Names (1. Aurora has really good mobility, so something like an Onslaught will just get flanked to death. They each have their niche too. Mule is a hybrid ship done right. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. Conquests suffer a lot, so do onslaughts and legions to a degree. Initially it was a personal project, but since I receive much precious help on the forum, I figure it would be nice to publish it. Super OP for smuggling for cash. states that "Both the official and existing unofficial histories of the First AI War never mention this class of ship" so the Remant didn't have a capital ship for the wars. Starsector. Support Ships Pack. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. 4: Profit. Other factions will sometimes post. As the reputation of each of your ships grow, it will earn traits that influence its performance. Not save compatible with 3. About this mod. The strongest ship I have ever seen is something called an. • 11 days ago. LesserFailure • 2 yr. 12) They are both flagship and AI fits sprinkled all over the place. Ofc how you fit, fly and command those ships is also. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Not a lot of destroyers or capital ships, maybe a couple of caps one of which I pilot to deal with enemy caps. 1a is now out! This is a . ago • Edited 3 yr. Add_ship console code. 9a. Pirates and the Luddic Path can also build stations (e. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. 1a RC6. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. That ship is the good old Atlas freighter, though it needs a bit of work. Where as you might be shown 5 disabled ships as future salvage. But the most general metric for how good a ship is in combat is its deployment point cost. ) Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. ago. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 1. Games. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. The League is the second largest faction of the Persean Sector. Ban on A. Fractal Softworks Forum November 02, 2023, 11:41:01 AM Welcome, Guest; Please. For users it adds ingame mod configs, a mod version checker and a debug panel. Highly configurable. As the reputation of each of your ships grow, it will earn traits that influence its performance. The Paragon alone can win a 1 v 3 with other Capitals. Phase Ship Lore. 0. Legacy of Arkgneisis; 17. you're viewing your generator with the url starsector-ship-generator - you can:. It's only downside is the very short range (300). « on: April 12, 2016, 09:14:34 PM » In the Angry Joe show, he mentioned that popular Youtubers like to name in-game characters after their subscribers or Patreon supporters. Reviewers praised the game on release. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. Shrike-class Light Destroyer or Eradicator-class are generally one burn level faster than other ships of the same size class. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. ago There is one. Those ships already serve a purpose -- carrying 1000 spare crew for a colony. Reviewers praised the game on release. names []A natural user of Balistics rangefinder with it's large ballistic slot and many hybrid slots. They are phenomenal early game ships. -----> example ("add_ship" Reaver" 20 ) To find the ship designs, go to. Lacks large weapon slots, but two universal mediums and two flight decks compensate for that well enough. Do Onslaughts count? I also actually don't really like Needlers, I like highly accurate ballistics for coordinated fleet-fire for the most part. 4, you find cryosleeper and kill. 0. Oh hey, that's a good point actually. Being the largest faction, as well as one of the most developed, they produce large quantities of raw materials and industry, including owning a Pristine Nanoforge on their capital of Chicomoztoc. An in. Centurions are better distraction ships than Wolves. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). More Ship Names adds 7,500 thematically-appropriate ship names to the naming pool for ships to (randomly) select from. So, I put in the custom text box that it is a. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. These new ship names have been carefully selected to fit with the game’s themes and aesthetic and add a great deal of flavor and personality to the vessels in your fleet. Aeyeoelle. 200. after some time of searching through the list ships page (i've got loads of faction mods) i found: tsc_forgeship thx!It *** my ship quality! In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Following tutorial, you will get a Hammer, another Wolf, 1 or 2 Shuttles, and a Condor. For example: "Kamikaze. They fit with the vanilla ship designs visually as well. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Several options exist for the large hardpoint, each with its own strengths and weaknesses: Autopulse Laser: Low OP cost (for a large weapon), fairly versatile but limited effectiveness against armored targets. 2. Starsector ship guide is back! We have Starsector 0. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. I highly suggest alternative ways to produce ship components passively: Heavy industry and Orbital works - producing small-decent amounts ship components should be a no-brainer. . A capital ship would be akin to either a battleship/battlecruiser, or an assault carrier. My ship IDs have a mod specific prefix on the ship IDs to prevent any ID collision issues (of course), if someone were to load up two. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. The mod patch will contain the blade breaker faction start, additional super ship starts for Dassault-Mikoyan (i. edit: only odd thing I've just noticed is that the Eradicator (P) variant has an 8. 1 Ingame hit your ` key to bring up the console. « Reply #2 on: April 09, 2022, 03:18:16 AM ». 2D RPG/Trade/Fleet Combat Game. When logged in, you can choose up to 12 games that will be displayed as. Toomuchsheep • 4 yr. That's also my favorite ship, if made correctly you can absolutely solo most of the enemy's fleet. It's very hard to lock down and kill due to Maneuvering jets system, meaning AI. csv while the less commonly edited information is in the . any unidentified contact can be approached with caution (AKA Go dark). MtnMaiden • 1 yr. When logged in, you can choose up to 12 games that will be displayed as. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Subscribe to the channel here: is the Lyora? How was it made? What does the Lion's Roar do? In this video, we take. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. 1 Ingame hit your ` key to bring up the console. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. The random names for the ships are awsome. 1. Planet names: Inner Light, Golden Path, Busy Child. II. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. the planets will have fitting names like osea, erusea, etc. I like the extra flux spots in the blue tree. Those two options are i think, VERY specifically designed for the industry playstyle. Posted April 30,. (0. Saw there's a demand for decent up to date tier lists so I thought might as well make one. Background. This mod adds a pair of new shaders. suspiciously looks a star trek ship. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Assign weapon groups as you would for a normal ship, but also add in the slots for the modules. Kick ass and take names! Fight through a horde of random ships, elite mooks, and. 95. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Wait for a couple salvos from your needlers to ruin their flux, get in their face, activate your high energy focus, and watch them die. Games. For orbital battles, the debris field will get spread out by the different velocities and distances of ships from one another, spreading it from a large singular threat to a wide, lowered threat. variant file. This ship system is known to be used on the following ships: Venture (LP) Retribution Has 4 charges, regenerates one charge every 5 seconds. Login with username, password and session length News: Starsector 0. I don't recall if ordinance points is labeled OP or "Ordinance Points", but most the entries are self-explanatory. If you want your mod added to this list, PM a moderator. Comrade_Bobinski • 1 yr. minimum wage) to support the thousands of hours Alex and the rest of the team have put in, and in return for dozens of hours of play. A minor faction with historic ties to Tri-Tachyon Corp and a love of phase ships. More range and damage than the dedicated point defense beams, and they still track well enough. This name generator will generate 10 random names for ships. Not sure if the names are exactly right, but I think you can find it with this. - Prism's Ship Market heavily nerfed as an industry all around. ini to disable. As far as ship production goes, you can gift a colony you made with orbital works and fleet command and it should produce fleets. The automated shipyard is a structure that can be discovered around a . one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Criarino • 1 yr. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. I've mainly just asked questions on the sub, so maybe it's time I gave. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Out-weighing enemies means bringing bigger, stronger, harder ships. close. We will be looking at best ships in Starsector. These aren't the clean R&D folks in sterile labs. You take the role of a space captain seeking fortune and glory however you choose. The Church also has a military offshoot, the Knights of Ludd, to. No hate though! Pretty much every mod does it seems. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). (First off: “uniquifying” is a real word! It doesn’t quite fit how I’m using it here, perhaps – more strictly, it’s about removing duplicates – but it’s close enough. Any of the UAF capitals can wipe the floor with most things head to head, Supercaps notwithstanding. Starsector. Newfoundland (the train) now gently pushes away friendly ships it would collide with. While it's interesting to have consequences for being too careless when salvaging a ship (as you might end up salvaging a notable ship without even knowing it), but it's also very annoying when I want to bring certain ships to combat, but can't because they'll recognise me, which will cause a war between my faction and the target fleet's faction. The Hyperion Initiative are a coalition of scientists and explorers ranging from all factions from the Persean Sector to collaborate with the Galatia Academy on their work on Gate travel. A new faction enters the ring, The Stinger Explosives Corporation! The Stinger Explosives Corporation is a loose-knit and often violent organization of miners, salvage specialists and ex-mercenary gunsels. Godlike captain inclusion not guaranteed. ) Basically a mobile EV Nova clone i've been told, a. r/starsector.